Creating a Unity Project (The First Step to Making a Game)

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Creating a Unity Project (The First Step to Making a Game) 

Hello friends, in this post I will talk about how to create a new project after installing Unity on our computer to start making our game, and the things we need to pay attention to when creating a project; in other words, I will explain which settings you need to make according to your project in Unity Hub. Happy reading.

First, to create a new project, we click the "New" button in Unity Hub. If you want to select a version, you can choose the Unity version using the button of the same color right next to the "New" button.

With the "Add" button to the left of the "New" button, you can add projects that others have shared before or open a project you were developing on another computer using this button.

Additionally, you can do the same operation by dragging the project file into Unity Hub.

Anyway, let's create a new project now.

Unity Project Creation (The First Step to Making a Game)

Unity Project Creation (The First Step to Making a Game)

When we click on the "New" button, a window like the one below will appear, and from here it will ask us to make/select the basic settings for our project.

Unity Project Creation (The First Step to Making a Game)

Now let me explain the settings and options on this screen as much as I can.

From the Templates section, you select how your game will be rendered. To clarify, you choose how your game will look on the screen, from the player's camera.

  • 2D - This is a two-dimensional game template.
  • 3D - Here, you indicate that your game will be three-dimensional.
  • High Definition RP - You specify that your game will be rendered in high quality, and it's generally used for 3D games.
  • Universal Render Pipeline - You specify that your game will have standard rendering, and generally, I should say it's used for mobile games.

The 2D and 3D options use Unity's built-in renderer.

If you ask about the differences between these options, let me explain it to you as follows:

  • Unity's built-in renderer has average performance and provides you with images at average resolution.
  • HDRP offers you quite advanced image quality, but in addition to this image quality, the device where the game will be played must be a game console or a well-equipped computer; otherwise, you will get very low fps.
  • URP offers a very fast render, and I can't say the image quality is very good, but since it ensures your game can be played on low-end systems, it's one of the most preferred methods.

Now that we've finished the Template section, let's move on to the Settings section on the right.

"Project Name" is where you determine your project's name. Please avoid using Turkish characters when naming your project, and as a piece of advice from me, even avoid using spaces—instead of spaces, I recommend using underscores, because Turkish characters can cause problems when building the game later on. (Spaces generally don't cause much trouble..)

"Location" is the part where you select where you want to save your project.

After setting the areas above as you wish, if you click on the "CREATE" button, the first draft for your project will be created.

Opening the initially created project can take a long time, depending on your computer's hardware.

Unity Project Creation

When you first create your project, you will be greeted by an interface like the one above. For now, I won't give full information about the interface, but let me add a quick note.
When you first create your project and go to File > Build Settings, you can choose for which platform you want to release your game and shape the editor accordingly, especially the "Game" panel.

Unity Project Creation

In upcoming posts, I will explain in more detail how to use these panels and what they are for, but for now, I am ending this post here. See you in the next post.