Getting a Unity Build (Debug Build, Release Build and Build Settings)
Getting a Unity Build (Debug Build, Release Build and Build Settings)
Hello friends, up until now I have shared many Unity posts here and I think with what I have shared so far, you can easily make your own games. (Even if simple, according to the view that the most fun game is the one we make ourselves...)
Now, so far we have designed our game in Unity, learned many commands we didn't know, but we haven't learned how to export/build it. In this article, let's take a look at what settings we can play with to get a build.
Let's start with the Build Settings section first.
The Build Settings section is generally where we choose which platform we will build/export to and in what way before taking a build.
Here, we can choose the platform, such as PC, Android, IOS, XBox One, WebGl, and perform the conversion process for that platform.
Additionally, by ticking the Development Build option on the right and the options below it, you can get a developer build and send this version to certain players as a closed beta, collecting data about your game.
Once you have selected which build to take here, you can go to the Player Settings section and set settings such as the game's icon and name.
Let's start from the top of the Player Settings section and slowly explain the sections we find important as we move downward.
- Company Name: You can consider this as your company name, if you are an individual developer you can write your own name.
- Product Name: I can say this is your project or game name.
- Version: This is the current version of the game.
- Default Icon: This is the icon for your game.
- Default Cursor: This is the appearance of the mouse pointer in the game.







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