Getting a Unity Build (Debug Build, Release Build and Build Settings)

Unity Build Alma (Debug Build, Release Build ve Build Ayarları)


Getting a Unity Build (Debug Build, Release Build and Build Settings) 

 Hello friends, up until now I have shared many Unity posts here and I think with what I have shared so far, you can easily make your own games. (Even if simple, according to the view that the most fun game is the one we make ourselves...)

Now, so far we have designed our game in Unity, learned many commands we didn't know, but we haven't learned how to export/build it. In this article, let's take a look at what settings we can play with to get a build.

Let's start with the Build Settings section first.

Unity Build Alma

The Build Settings section is generally where we choose which platform we will build/export to and in what way before taking a build.

Here, we can choose the platform, such as PC, Android, IOS, XBox One, WebGl, and perform the conversion process for that platform.

Additionally, by ticking the Development Build option on the right and the options below it, you can get a developer build and send this version to certain players as a closed beta, collecting data about your game.

Once you have selected which build to take here, you can go to the Player Settings section and set settings such as the game's icon and name.

Unity Build Alma

Let's start from the top of the Player Settings section and slowly explain the sections we find important as we move downward.

  • Company Name: You can consider this as your company name, if you are an individual developer you can write your own name.
  • Product Name: I can say this is your project or game name.
  • Version: This is the current version of the game.
  • Default Icon: This is the icon for your game.
  • Default Cursor: This is the appearance of the mouse pointer in the game.
Below, there is an area that allows you to make platform-specific export settings.

Icon

Icon is the area where you upload several different sizes so that the icon is optimized for the screen resolution of the system the game is installed on; for clearer game icons, I recommend using this section instead of directly using the Default Icon part.


Resolution and Presentation

Here you can make settings related to the game screen. For mobile devices, you can set it to be used only in vertical or only in horizontal orientation.

Unity Build Alma


Splash Image

If you are using Unity personally and not using versions like Plus or Pro, and it's not a student account, the Unity logo will appear when your games launch for the first time. Here is where you can add your own logo next to this logo, or if you are using a special version of Unity, you can turn it off and change the animations.

Unity Splash Image

Other

This is the area where we arrange information such as which graphics API system to use when building our game, which graphics quality to use for the build, and the bundle (version name).
In addition, in this section you can set which version of the #Net compiler to use, and whether to compile on IL2CPP or Mono.

Unity Build Other


Note: IL2CPP is generally used to compile games developed for 64-bit systems, if you try to export your game for a 64-bit system together with Mono, you will encounter errors.