What is a Shader?
What is a Shader?
In game design, day by day I am making the topics a bit more advanced and trying to share with you what I know or learn about game design, and for the past month or two, or rather since I started the final for the game project course in the first semester of my sophomore year at university, I started dealing with these "shaders", that is "gölgelendiriciler", and today I will try to answer questions like what is a shader (gölgelendirici). It might be a bit of a long article, so I'll warn you in advance.
What is a Pixel? Vertex?
What is a Pixel?
What is a Vertex?
What is a Shader?
A shader is a program that entered our lives with the arrival of programmable graphics cards (GPUs) and that we write to control vertices and pixels on the graphics card as we wish.
Now, defining a shader this way is quite confusing, but let me try to explain it in a little more open manner.
What we call a shader are programs/applications we write for graphics cards. These applications help us create various beautiful effects and textures in games, and also help us create fluid materials such as sea and lava in games. In addition, they are used in many areas such as how light falling on an object will create shading on the object and color adjustments.
I'm leaving a simple shader tutorial from Unity here; seeing how water is made with shader in Unity will help you better understand what a shader is.
Render Pipeline / Graphics Pipeline
One subject leads to another, but to grasp shaders in fact, you need to know a little about all of these.
The so-called Render Pipeline or Graphics Pipeline in English, which is translated as Output Pipeline or Graphics Pipeline in Turkish, is a model that defines the steps performed to convert a 3D image/screen to a 2D screen/plane.
Frankly, I can't say I know much about the functioning of the Render Pipeline, but I do know that when I use the Standard Render Pipeline in Unity, a shader I wrote for URP (Universal Render Pipeline) does not work.
Let me immediately post an example Pipeline here.
Shader Types
Pixel (Fragment) Shader (2D)
Vertex Shader (3D)
How to Write a Shader?
- GLSL : Based on C, supports OpenGL and has cross-platform support.
- HLSL : Based on Directx and works only in Windows environments.
- CG : Developed by Nvidia, it is considered the same as HLSL but has cross-platform support.
- Direct3D (DirectX)
- Glide
- Mantle (AMD)
- Metal (Apple)
- OpenGL
- OpenGL ES
- Vulkan






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