What is Unity Parallel Sync?

What is Unity Parallel Sync?

 What is Unity Parallel Sync?

While developing an online or multiplayer game with Unity, we have all experienced difficulties during testing from time to time, and one of these difficulties has been the constant need to get output logs and test through those outputs in order to try out two accounts at the same time. At this very point, the Unity Parallel Sync plugin comes to our rescue as a solution to this problem.

Parallel Sync creates a copy of our current original editor and constantly synchronizes the changes between the editors with each other, so when we run our game in the cloned editors, we can carry out our tests for multiple accounts at the same time without the hassle of output logging.

With Parallel Sync, you can create as many cloned editors as you want, or rather, as many as your system’s storage and hardware can handle, and run them simultaneously, allowing you to easily test your projects. Since you can test directly in the editor without output logging, you almost don’t even need to prepare a log console in the game, and it saves you from a lot of unnecessary tasks.

Unity Parallel Sync

Parallel Sync Download Links